Game rules

1. The play consists of several sets, the number of which is determined by agreement.


2. Set begins when the players have taken places at the opposite side of the table and none of the players has made the first stroke.


3. Before every strike the striker should be placed so that its hole lies entirely within his edge zone between the lines of the adjacent edge zones.


4.  The striker must be placed without touching any puck. The striker may not hit directly any pucks in any player's own edge ("blind") zone.


5. When the striker is put on the table, but before the stroke, the player is allowed to move the striker or change its position on the table.


6. When aiming and executing a stroke the cue must rest within inner corners of player's edge board. If the position of the cue is in doubt, the rule is that the player's hand must not cover the inner corner of the edge.


7.  The player's fingers should never touch the playing surface, only the edge.


8. The stroke should bemade only with the tip of the cue. The tip must be flat and clean.


9. The stroke is considered as having been completed if the tip of the cue has thouched the striker. During the stroke. The striker in the back slide must not slide over player's own edge zone line , except cases when players own puck is in the centrer zone or his blind zone.


10. after asuccessful stroke, if one or more pucks are pocketed and no breach of rules has occurred, the player continues the series of strikes.


11. if as a result of a stroke one puck lands on top of another, they are put side by side without moving other pucks. The top puck is placed on the side of its overhang. If it is not possible, the puck is put in the nearest empty place. If a puck lands on top of striker, the puck is put in strikers place. If a puck or striker is hit off the table, even if it falls back on the table, but has made contact with an object outside it, or lands on top of the edge board, it is considered "out".


12. If after a stroke it is difficult to pick up striker without touching other puck, the player asks a referee or another player to remove the striker.


13. If after a stroke a puck stays balanced on the edge of a pocket and in the course of the game drops in without having been touched by the striker or another puck, it is placed back in the former position and is not counted as pocketed.


14. If after a puck or striker jumps on the edge of the table and stays there, it is considered as having jumped off the table. The puck that has jumped off the table is put in the the centre of the circle, so that the centre line intersection can be seen through the hole in the puck. If the centre is already occupied, the puck is placed on the circle intersecting lines on the side that it jumped over. The puck is put so that its outer edge touches the inner edge of the circle. If that point is also taken, the puck is put on another point where crossing lines itersect the circle line.  If all above metioned five points are occupied, the puck is placed on the crossing line, between the pucks in the centre and rear the circle line, but allways on the side where it left the table. If the puck is placed near the center line on imagined diagonal line in the direction where it left the table. If several pucks leave the table simultaneously, then puck, which was first touched by the striker, is placed in the centre and the other pucks are placed in the previosly described sequence.


15. if as result of strike, a puck is broken and the broken partsreamin on the table, an new puck is placed where the biggest part of the broken part of the broken puck rested. If both broken parts are the same size, the new puck is placed in a position the opponent determines as more difficult for the player. If as a result of a strike, a puck is broken and its larger part or half leaves the table, it is ruled that the puck has left the table and the new puck is placed in the center. If the larger part of the broken puck is pocketed, the puck is counted as pocketed. If as result of a strike, the striker is broken and part of it pocketed or leaves the table, the player gets a penalty puck.


16. Ii as result of a strike a puck stays balanced on its edge, or one puck lands on top of another, or one puck lands on top of striker or table edge, or leves rhe table, the puck is considered as being in motion (through it does not roll) until it is placed horizontally on the table and the game can continue.


17. Until the referee or player, acting os referee, has not finished his deliberations at the table, the players are not allowed to place the striker on the table to continue the game. They are allowed to remove the striker from the table or from the pocket and hand it to the opponent.


18. During the game the participants are not allowed to walk around the table to evaluate the position of the pucks from other side.


19. The players may lean across the table without touching its surface, but may not place hands on the edge of the table.


20. During the game the players are not allowed to place pucks, striker or other ojects on the edge of the table. They must not drag the striker across the table surface with the cue, but pick it up by hands. If the striker is on the opposite side behind the center line the opponent should remove it by hand in the direction of center or the opponent's side. International hitting of the edge is considered unsportsmanlike and the offered loses the set.


21. The player is not allowed to place cue or striker during the set, except if they are damaged.


22. The player is not allowed to measure the distance along the edges of the table. It is allowed to aim with cue, if its tip does not overreach the inner side of the table edge.


23. Every player is allowed two minutes before the game to evaluate the table.


24. If at the beginning of a set, but before the strike, the table is shaken so that the pucks are moved, their positions are restored.